Jugar cartas en guardia

Si habéis tenido algún tipo de problema a la hora de interpretar las reglas en alguna partida, preguntar aqu?
Responder
Avatar de Usuario
Aenril
Usuario
Mensajes: 39
Registrado: 11 Ene 2009 18:42

Pues eso tengo muchas dudas sobre este tema y si me pueden ayudar se los agradeceria.

1-Que cartas se pueden jugar en guardia ( y que no sean en onda farol)? Ya que por lo que veo no puedo jugar ni muchas penas sufriras, la faccion se dispersa, la llamada del hogar, ect, ect....

2- como se cual carta esta permitida jugar en guardia y pueda usar su efecto?

3-- codicia la puedo jugar en guardia?

Desde ya muchas gracias y si desean iluminarme mas en este tema que solo estas preguntas mas agradecido aun.
Avatar de Usuario
Aenril
Usuario
Mensajes: 39
Registrado: 11 Ene 2009 18:42

HOLA AHY ALGUIEN EN CASA?????
Avatar de Usuario
marcos
Miembro del Concilio de Rivendel
Mensajes: 968
Registrado: 30 Jun 2005 02:35
Ubicación: Córdoba, Argentina

Esto es lo q dicen las reglas oficiales
CRF, Turn sequence rulings, Site phase - On guards escribió:On-Guard Cards

* Rules Erratum: An on-guard card may only be revealed if it could have also been played during the movement/hazard phase. This means all targets of the card must have existed during the movement/hazard phase in order for the card to be revealed.
* A revealed on-guard card retroactively takes effect as though it were both declared and resolved immediately prior to the chain of effects during which it was revealed.
* An on-guard card may be revealed when the company plays a resource that potentially taps the site. The card must affect the company or a character in the company that site phase. Note that this clarification is looser than the rule printed on page 61 of the Unlimited Rules book.
* A successful ring test does not allow an on-guard card to be revealed.
* You may reveal a card in response to an influence attempt against a faction even if the on-guard card only has an effect if the attempt is successful. You may also reveal a card in response to such an attempt that affects the actual influence attempt.
* Only declared or on-going cards and effects can be considered when determining the validity of revealing an on-guard card. Potential effects that have not been triggered cannot be considered.
* A card cannot be revealed that:
o Returns a company to its site of origin.
o Taps a company's site.
o Potentially removes a character from a company, besides combat or corruption checks.
o Forces a company to do nothing during its site phase.
o Directly taps a character in the company.
* A card that potentially removes an ally from the company can be revealed, so long as it otherwise is legal.
* The on-guard card is not considered to be in any player's hand.
* When an on-guard card is revealed, it immediately ceases to be considered an on-guard card.
* Creatures may only be revealed on-guard if there is an automatic-attack at the site.
* If two companies are at a Haven, on-guard cards played on one company can only be revealed against that company, and can only affect that company (unless the hazard states it affects all versions of the site).
* See also Rulings By Term, Burglary Attempts.
Avatar de Usuario
ZartaxdeRohan
Acolito
Mensajes: 1563
Registrado: 28 Jul 2005 11:39

3. La codicia la puedes jugar en guardia. (de hecho...)

de lo demas... está el párrafo de Marcos, jeje
Aavataar has de saber qe Britannia ha entrado en una nueva era de luz...
Responder