Página 1 de 1
Jugar cartas en guardia
Publicado: 19 Sep 2009 01:27
por Aenril
Pues eso tengo muchas dudas sobre este tema y si me pueden ayudar se los agradeceria.
1-Que cartas se pueden jugar en guardia ( y que no sean en onda farol)? Ya que por lo que veo no puedo jugar ni muchas penas sufriras, la faccion se dispersa, la llamada del hogar, ect, ect....
2- como se cual carta esta permitida jugar en guardia y pueda usar su efecto?
3-- codicia la puedo jugar en guardia?
Desde ya muchas gracias y si desean iluminarme mas en este tema que solo estas preguntas mas agradecido aun.
Publicado: 21 Sep 2009 12:28
por Aenril
HOLA AHY ALGUIEN EN CASA?????
Publicado: 21 Sep 2009 14:12
por marcos
Esto es lo q dicen las reglas oficiales
CRF, Turn sequence rulings, Site phase - On guards escribió:On-Guard Cards
* Rules Erratum: An on-guard card may only be revealed if it could have also been played during the movement/hazard phase. This means all targets of the card must have existed during the movement/hazard phase in order for the card to be revealed.
* A revealed on-guard card retroactively takes effect as though it were both declared and resolved immediately prior to the chain of effects during which it was revealed.
* An on-guard card may be revealed when the company plays a resource that potentially taps the site. The card must affect the company or a character in the company that site phase. Note that this clarification is looser than the rule printed on page 61 of the Unlimited Rules book.
* A successful ring test does not allow an on-guard card to be revealed.
* You may reveal a card in response to an influence attempt against a faction even if the on-guard card only has an effect if the attempt is successful. You may also reveal a card in response to such an attempt that affects the actual influence attempt.
* Only declared or on-going cards and effects can be considered when determining the validity of revealing an on-guard card. Potential effects that have not been triggered cannot be considered.
* A card cannot be revealed that:
o Returns a company to its site of origin.
o Taps a company's site.
o Potentially removes a character from a company, besides combat or corruption checks.
o Forces a company to do nothing during its site phase.
o Directly taps a character in the company.
* A card that potentially removes an ally from the company can be revealed, so long as it otherwise is legal.
* The on-guard card is not considered to be in any player's hand.
* When an on-guard card is revealed, it immediately ceases to be considered an on-guard card.
* Creatures may only be revealed on-guard if there is an automatic-attack at the site.
* If two companies are at a Haven, on-guard cards played on one company can only be revealed against that company, and can only affect that company (unless the hazard states it affects all versions of the site).
* See also Rulings By Term, Burglary Attempts.
Publicado: 22 Sep 2009 22:39
por ZartaxdeRohan
3. La codicia la puedes jugar en guardia. (de hecho...)
de lo demas... está el párrafo de Marcos, jeje