Here my Galadriel deck. The idea is to move to Lorien and only move with elf-path thereafter to get allies and play a 5 mind character and a faction/ally per turn if possible. The hazards can become strong , but i ll certainly admit that other strategies can be better. I just like wolves and the monstrosity.
The deck worked good in a Doors of Night tournament, but it’s mainly for fun playing. And it fills a hole in Mark’s list of possible deck types.
[starting]
Galadriel
Celeborn
Galdor
Beretar
Faramir
Ghan-buri-Ghan
Annalena
Haldir
Arwen
Adrazar
Horn of Anor
Elf-stone
[characters]
Gandalf
Gandalf
Pallando
Haldalam
[resources]
Beornings
The Great Eagles
Riders of Rohan
Ents of Fangorn
Skinbark
Quickbeam
Treebeard
Leaflock
Gwaihir
Wizard’s Ring
3 Elf-path
2 Hour of Need
2 Smoke Rings
3 Fireworks
Gold Belt of Lorien
2 Tempering Friendship
2 A Friend or Three
2 Lordly Presence
3 Old Road
[hazards]
3 Wolves
3 Dire Wolves
Mouth of Sauron
Monstrosity of Diverse Shape
Dwar of Waw
Uvatha the Horseman
3 An Unexpected Outpost
3 Wake of War
3 Doors of Night
3 Wargs
2 Fell Winter
2 The Will of Sauron
2 Power Built by Waiting
2 Wolf-riders
[sideboard]
Horns, Horns, Horns
Sacrifice of Form
The White Wizard
Houses of Healing
Wood-elves
Star-glass
Phial of Galadriel
Minions Stir
Redoubled Force
Plague of Wights
Drums
Clouds
Night
The Sun Shone Fiercely
Eye of Sauron
The Way is Shut
Awaken Minions
Awaken Denizens
Awaken Defenders
Daelomin Ahunt
Scorba Ahunt
Foul Fumes
Morgul-rats
Pierced by Many Wounds
Itangast Ahunt
Snowstorm
Eyes of the Shadow
No Way Forward
Forewarned Is Forearmed
Peril Returned